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1. Sounds
2. Preparation
3. Mixer Usage
4. Equalization
5. Compression
6. Space Manipulation
7. Conclusion
Table of Contents
Table of Contents
Table of Contents
Home
Chapter 1 - Sounds
1.1 Frequency Domain
1.2 Patterns of Frequency Distribution
1.2.1 Tones
1.2.2 The Human Voice
1.2.3 Drums
1.2.4 Cymbals
1.3 Time Domain
1.4 Loudness Perception
1.5 Digital Audio
1.5.1 Clipping
1.5.2 Sampling Resolution
1.5.3 Dynamic Range
1.5.4 Standard Sampling Resolutions
1.5.5 Sampling Rate
Chapter 2 - Preparation
2.1 Monitors
2.2 Volume Setting
2.3 Plugins
2.4 Ears
2.5 Sound Selection
Chapter 3 - Mixer Usage
3.1 Leveling
3.1.1 Input Gain
3.1.2 Headroom
3.1.3 Level Riding
3.2 Effects and Routing
3.2.1 Inserts
3.2.2 Auxiliary Sends
3.2.3 Busses
3.2.4 Master Bus
3.2.5 Advanced Routing
Chapter 4 - Equalization
4.1 Purposes
4.1.1 Avoiding Masking
4.1.2 Changing Sound Character
4.2 Using a Parametric Equalizer
4.2.1 Setting the Frequency
4.2.2 Setting the Q and Gain
4.2.3 Evaluating Your Results
4.2.4 High Shelf/Low Shelf Filters
4.2.5 Highpass/Lowpass Filters
4.3 Typical EQ Uses
4.3.1 General
4.3.2 Kick Drums
4.3.3 Basslines
4.3.4 Snare Drums
4.3.5 Cymbals
4.3.6 Instruments
4.3.7 Vocals
Chapter 5 - Compression
5.1 Purposes
5.1.1 Reducing Dynamics
5.1.2 Shaping Percussive Sounds
5.1.3 Creating Pumping Effects
5.1.4 When Not to Use Compression
5.2 How It Works
5.2.1 Threshold, Ratio, and Knee
5.2.2 Attack and Release
5.2.3 Compressor Parameters
5.3 Procedure for Setup
5.4 More Compression
5.4.1 Limiters
5.4.2 Serial Compression
5.4.3 Parallel Compression
5.4.4 Sidechain Compression
5.4.5 Gates
5.4.6 Expanders
5.4.7 Shaping Percussive Sounds
5.4.8 Creating Pumping Effects
5.4.9 Multiband Compression
Chapter 6 - Space Manipulation
6.1 Panning
6.2 Stereo Sounds
6.2.1 Phase Cancellation
6.2.2 Left/Right Processing
6.2.3 Mid/Side Processing
6.3 Delays
6.4 Reverb
6.4.1 Purposes
6.4.2 How It Works
6.4.3 Convolution Reverb
6.4.4 Mixing With Reverb
Chapter 7 - Conclusion
7.1 Putting It All Together
7.2 Final Thoughts